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- SQ
- REPEAT 4
- FORWARD NM
- RIGHT 90
- END REPEAT
- END
-
- GROW
- CS
- DI
- PD
- REPEAT 10
- NUMBER 5
- GROW1
- END REPEAT
- DI
- END
-
- GROW1
- REPEAT 20
- COLOUR RND(14)+1
- SQ
- COLOUR 0
- SQ
- NUMBER NM+5
- END REPEAT
- END
-
- INOUT
- CS
- DI
- PD
- REPEAT 6
- NUMBER 140
- INOUT1
- RIGHT 180
- END REPEAT
- DI
- END
-
- INOUT1
- REPEAT 56
- COLOUR RND(14)+1
- SQ
- COLOUR 0
- SQ
- NUMBER NM-5
- END REPEAT
- END
-
- EYES
- CS
- DISPLAY
- OSCLI SCREENLOAD PICeyes
- PEN UP
- FORWARD 10
- CURSOR RIGHT 40
- REPEAT 10
- CURSOR RIGHT 40
- FOUR
- CURSOR RIGHT -40
- FOUR
- END REPEAT
- CO 0
- CR 40
- TWO
- DI
- END
-
- FOUR
- COLOUR 0
- TWO
- REPEAT 100
- FORWARD 0
- END REPEAT
- COLOUR 7
- TWO
- END
-
- TWO
- PEN DOWN
- FILL
- CIRCLE 14
- END FILL
- PEN UP
- CURSOR RIGHT -120
- PEN DOWN
- FILL
- CIRCLE 14
- END FILL
- PEN UP
- CURSOR RIGHT 120
- END
-
- SQU
- REPEAT 4
- FORWARD 30
- RIGHT 90
- END REPEAT
- END
-
- MOVE1
- CS
- DISPLAY
- REPEAT 72
- COLOUR 1
- SQU
- COLOUR 0
- SQU
- PEN UP
- FORWARD 5
- RIGHT 5
- PEN DOWN
- END REPEAT
- COLOUR 1
- SQU
- DI
- END
-
- MOVE2
- CS
- DI
- REPEAT 20
- COLOUR RND(14)+1
- FILL
- CIRCLE 30
- COLOUR 0
- CIRCLE 31
- FORWARD RND(20)
- RIGHT RND(360)
- END REPEAT
- COLOUR 1
- FILL
- CIRCLE 30
- DI
- END
-
- PUSH
- REPEAT 20
- COLOUR RND(14)+1
- SQU
- COLOUR 0
- SQU
- CURSOR RIGHT 10
- END REPEAT
- REPEAT 20
- COLOUR 1
- SQU
- COLOUR 0
- SQU
- CURSOR RIGHT -10
- END REPEAT
- END
-
- PULL
- DI
- CS
- PEN UP
- CURSOR RIGHT -100
- PEN DOWN
- REPEAT 8
- PUSH
- END REPEAT
- COLOUR 1
- SQU
- DI
- END
-
- INFO
- CLEAR
- DISPLAY
- COLOUR 3
- PEN UP
- LEFT 90
- FORWARD 100
- RIGHT 90
- FORWARD 70
- WRITE MOVE
- BACKWARDS 15
- WRITE It is possible to use !TURTLE to make things move.
- BACKWARDS 10
- WRITE This can be done by drawing an object, rubbing it
- BACKWARDS 10
- WRITE out (or drawing it in the same position and in the
- MORE
- END
-
- MORE
- BACKWARDS 10
- WRITE same colour as the background), then drawing it
- BACKWARDS 10
- WRITE again in a slightly different position.
- BACKWARDS 10
- WRITE If this is repeated many times and quickly
- BACKWARDS 10
- WRITE it gives the appearance of movement.
- BACKWARDS 15
- MORE2
- END
-
- MORE2
- WRITE To see an example of animation type MOVE1 <return>.
- BACKWARDS 15
- WRITE Other examples are MOVE2, PULL, EYES, GROW
- BACKWARDS 10
- WRITE and INOUT.
- BACKWARDS 20
- DISPLAY
- END
-